IOSink abstract interface#
A combined byte and text output.
An IOSink combines a StreamSink of bytes with a StringSink, and allows easy output of both bytes and text.
An IOSink is intended for writing bytes.
Strings written through write
or writeCharCode
will be converted
to bytes using encoding.
Integer data added using add
or addStream will be treated as byte data,
and will be truncated to unsigned 8-bit values as by using int.toUnsigned.
No guarantees are given for when such a conversion happens, since it
depends on the implementation behind the sink.
Writing text (write) and adding bytes (add) may be interleaved freely.
While a stream is being added using addStream, any further attempts to add or write to the IOSink will fail until the addStream completes.
It is an error to add data to the IOSink after the sink is closed.
Implemented types
Constructors#
IOSink() factory#
Create an IOSink that outputs to a
target StreamConsumer
of bytes.
Text written to StreamSink
methods is encoded to bytes using encoding
before being output on target.
Implementation
factory IOSink(
StreamConsumer<List<int>> target, {
Encoding encoding = utf8,
}) => _IOSinkImpl(target, encoding);
Properties#
done no setter override#
A future that will complete when the consumer closes, or when an error occurs.
This future is identical to the future returned by close.
Implementation
Future get done;
encoding read / write#
getter:
The Encoding used when writing strings.
Depending on the underlying consumer, this property might be mutable.
setter:
The Encoding used when writing strings.
Depending on the underlying consumer, this property might be mutable.
Implementation
late Encoding encoding;
hashCode no setter inherited#
The hash code for this object.
A hash code is a single integer which represents the state of the object that affects operator == comparisons.
All objects have hash codes. The default hash code implemented by Object represents only the identity of the object, the same way as the default operator == implementation only considers objects equal if they are identical (see identityHashCode).
If operator == is overridden to use the object state instead, the hash code must also be changed to represent that state, otherwise the object cannot be used in hash based data structures like the default Set and Map implementations.
Hash codes must be the same for objects that are equal to each other according to operator ==. The hash code of an object should only change if the object changes in a way that affects equality. There are no further requirements for the hash codes. They need not be consistent between executions of the same program and there are no distribution guarantees.
Objects that are not equal are allowed to have the same hash code. It is even technically allowed that all instances have the same hash code, but if clashes happen too often, it may reduce the efficiency of hash-based data structures like HashSet or HashMap.
If a subclass overrides hashCode, it should override the operator == operator as well to maintain consistency.
Inherited from Object.
Implementation
external int get hashCode;
runtimeType no setter inherited#
A representation of the runtime type of the object.
Inherited from Object.
Implementation
external Type get runtimeType;
Methods#
add() override#
Adds byte data to the target consumer, ignoring encoding.
The encoding does not apply to this method, and the
data list is passed
directly to the target consumer as a stream event.
This method must not be called when a stream is currently being added using addStream.
This operation is non-blocking. See flush or done for how to get any errors generated by this call.
The data list should not be modified after it has been passed to add
because it is not defined whether the target consumer will receive the
list in the original or modified state.
Individual values in data which are not in the range 0 .. 255 will be
truncated to their low eight bits, as if by int.toUnsigned, before being
used.
Implementation
void add(List<int> data);
addError() override#
Passes the error to the target consumer as an error event.
This method must not be called when a stream is currently being added using addStream.
This operation is non-blocking. See flush or done for how to get any errors generated by this call.
Implementation
void addError(error, [StackTrace? stackTrace]);
addStream() override#
Adds all elements of the given stream.
Returns a Future that completes when
all elements of the given stream have been added.
If the stream contains an error, the addStream ends at the error,
and the returned future completes with that error.
This method must not be called when a stream is currently being added using this method.
Individual values in the lists emitted by stream which are not in the
range 0 .. 255 will be truncated to their low eight bits, as if by
int.toUnsigned, before being used.
Implementation
Future addStream(Stream<List<int>> stream);
close() override#
Close the target consumer.
NOTE: Writes to the IOSink may be buffered, and may not be flushed by
a call to close(). To flush all buffered writes, call flush()
before
calling close().
Implementation
Future close();
flush()#
Returns a Future that completes once all buffered data is accepted by the underlying StreamConsumer.
This method must not be called while an addStream is incomplete.
NOTE: This is not necessarily the same as the data being flushed by the operating system.
Implementation
Future flush();
noSuchMethod() inherited#
Invoked when a nonexistent method or property is accessed.
A dynamic member invocation can attempt to call a member which doesn't exist on the receiving object. Example:
dynamic object = 1;
object.add(42); // Statically allowed, run-time error
This invalid code will invoke the noSuchMethod method
of the integer 1 with an Invocation
representing the
.add(42) call and arguments (which then throws).
Classes can override noSuchMethod to provide custom behavior for such invalid dynamic invocations.
A class with a non-default noSuchMethod invocation can also omit implementations for members of its interface. Example:
class MockList<T> implements List<T> {
noSuchMethod(Invocation invocation) {
log(invocation);
super.noSuchMethod(invocation); // Will throw.
}
}
void main() {
MockList().add(42);
}
This code has no compile-time warnings or errors even though
the MockList class has no concrete implementation of
any of the List interface methods.
Calls to List methods are forwarded to noSuchMethod,
so this code will log an invocation similar to
Invocation.method(#add, [42])
and then throw.
If a value is returned from noSuchMethod,
it becomes the result of the original invocation.
If the value is not of a type that can be returned by the original
invocation, a type error occurs at the invocation.
The default behavior is to throw a NoSuchMethodError.
Inherited from Object.
Implementation
@pragma("vm:entry-point")
@pragma("wasm:entry-point")
external dynamic noSuchMethod(Invocation invocation);
toString() inherited#
A string representation of this object.
Some classes have a default textual representation,
often paired with a static parse function (like int.parse).
These classes will provide the textual representation as
their string representation.
Other classes have no meaningful textual representation
that a program will care about.
Such classes will typically override toString to provide
useful information when inspecting the object,
mainly for debugging or logging.
Inherited from Object.
Implementation
external String toString();
write() override#
Converts object to a String by invoking Object.toString
and
adds the encoding of the result to the target consumer.
This operation is non-blocking. See flush or done for how to get any errors generated by this call.
Implementation
void write(Object? object);
writeAll() override#
Iterates over the given objects and writes them in sequence.
If separator is provided, a write with the separator is performed
between any two elements of objects.
This operation is non-blocking. See flush or done for how to get any errors generated by this call.
Implementation
void writeAll(Iterable objects, [String separator = ""]);
writeCharCode() override#
Writes the character of charCode.
This method is equivalent to write(String.fromCharCode(charCode)).
This operation is non-blocking. See flush or done for how to get any errors generated by this call.
Implementation
void writeCharCode(int charCode);
writeln() override#
Converts object to a String by invoking Object.toString
and
writes the result to this, followed by a newline.
This operation is non-blocking. See flush or done for how to get any errors generated by this call.
Implementation
void writeln([Object? object = ""]);
Operators#
operator ==() inherited#
The equality operator.
The default behavior for all Objects is to return true if and
only if this object and other are the same object.
Override this method to specify a different equality relation on a class. The overriding method must still be an equivalence relation. That is, it must be:
Total: It must return a boolean for all arguments. It should never throw.
Reflexive: For all objects
o,o == omust be true.-
Symmetric: For all objects
o1ando2,o1 == o2ando2 == o1must either both be true, or both be false. -
Transitive: For all objects
o1,o2, ando3, ifo1 == o2ando2 == o3are true, theno1 == o3must be true.
The method should also be consistent over time, so whether two objects are equal should only change if at least one of the objects was modified.
If a subclass overrides the equality operator, it should override the hashCode method as well to maintain consistency.
Inherited from Object.
Implementation
external bool operator ==(Object other);