PaintRenderingContext2D#
Annotations: @Native.new("PaintRenderingContext2D")
Properties#
currentTransform read / write#
Implementation
Matrix? get currentTransform native;
set currentTransform(Matrix? value) native;
fillStyle read / write#
Implementation
Object? get fillStyle native;
set fillStyle(Object? value) native;
filter read / write#
Implementation
String? get filter native;
set filter(String? value) native;
globalAlpha read / write#
Implementation
num? get globalAlpha native;
set globalAlpha(num? value) native;
globalCompositeOperation read / write#
Implementation
String? get globalCompositeOperation native;
set globalCompositeOperation(String? value) native;
hashCode no setter inherited#
Inherited from Interceptor.
Implementation
int get hashCode => Primitives.objectHashCode(this);
imageSmoothingEnabled read / write#
Implementation
bool? get imageSmoothingEnabled native;
set imageSmoothingEnabled(bool? value) native;
imageSmoothingQuality read / write#
Implementation
String? get imageSmoothingQuality native;
set imageSmoothingQuality(String? value) native;
lineCap read / write#
Implementation
String? get lineCap native;
set lineCap(String? value) native;
lineDashOffset read / write#
Implementation
num? get lineDashOffset native;
set lineDashOffset(num? value) native;
lineJoin read / write#
Implementation
String? get lineJoin native;
set lineJoin(String? value) native;
lineWidth read / write#
Implementation
num? get lineWidth native;
set lineWidth(num? value) native;
miterLimit read / write#
Implementation
num? get miterLimit native;
set miterLimit(num? value) native;
runtimeType no setter inherited#
Inherited from Interceptor.
Implementation
Type get runtimeType =>
getRuntimeTypeOfInterceptorNotArray(getInterceptor(this), this);
shadowBlur read / write#
Implementation
num? get shadowBlur native;
set shadowBlur(num? value) native;
shadowColor read / write#
Implementation
String? get shadowColor native;
set shadowColor(String? value) native;
shadowOffsetX read / write#
Implementation
num? get shadowOffsetX native;
set shadowOffsetX(num? value) native;
shadowOffsetY read / write#
Implementation
num? get shadowOffsetY native;
set shadowOffsetY(num? value) native;
strokeStyle read / write#
Implementation
Object? get strokeStyle native;
set strokeStyle(Object? value) native;
Methods#
arc()#
Implementation
void arc(
num x,
num y,
num radius,
num startAngle,
num endAngle,
bool? anticlockwise,
) native;
arcTo()#
Implementation
void arcTo(num x1, num y1, num x2, num y2, num radius) native;
beginPath()#
Implementation
void beginPath() native;
bezierCurveTo()#
Implementation
void bezierCurveTo(
num cp1x,
num cp1y,
num cp2x,
num cp2y,
num x,
num y,
) native;
clearRect()#
Implementation
void clearRect(num x, num y, num width, num height) native;
clip()#
Implementation
void clip([path_OR_winding, String? winding]) native;
closePath()#
Implementation
void closePath() native;
createLinearGradient()#
Implementation
CanvasGradient createLinearGradient(num x0, num y0, num x1, num y1) native;
createPattern()#
Implementation
CanvasPattern? createPattern(
/*CanvasImageSource*/ image,
String repetitionType,
) native;
createRadialGradient()#
Implementation
CanvasGradient createRadialGradient(
num x0,
num y0,
num r0,
num x1,
num y1,
num r1,
) native;
drawImage()#
Implementation
void drawImage(
/*CanvasImageSource*/ image,
num sx_OR_x,
num sy_OR_y, [
num? sw_OR_width,
num? height_OR_sh,
num? dx,
num? dy,
num? dw,
num? dh,
]) native;
ellipse()#
Implementation
void ellipse(
num x,
num y,
num radiusX,
num radiusY,
num rotation,
num startAngle,
num endAngle,
bool? anticlockwise,
) native;
fill()#
Implementation
void fill([path_OR_winding, String? winding]) native;
fillRect()#
Implementation
void fillRect(num x, num y, num width, num height) native;
getLineDash()#
Implementation
List<num> getLineDash() native;
isPointInPath()#
Implementation
bool isPointInPath(
path_OR_x,
num x_OR_y, [
winding_OR_y,
String? winding,
]) native;
isPointInStroke()#
Implementation
bool isPointInStroke(path_OR_x, num x_OR_y, [num? y]) native;
lineTo()#
Implementation
void lineTo(num x, num y) native;
moveTo()#
Implementation
void moveTo(num x, num y) native;
noSuchMethod() inherited#
Invoked when a nonexistent method or property is accessed.
A dynamic member invocation can attempt to call a member which doesn't exist on the receiving object. Example:
dynamic object = 1;
object.add(42); // Statically allowed, run-time error
This invalid code will invoke the noSuchMethod method
of the integer 1 with an Invocation
representing the
.add(42) call and arguments (which then throws).
Classes can override noSuchMethod to provide custom behavior for such invalid dynamic invocations.
A class with a non-default noSuchMethod invocation can also omit implementations for members of its interface. Example:
class MockList<T> implements List<T> {
noSuchMethod(Invocation invocation) {
log(invocation);
super.noSuchMethod(invocation); // Will throw.
}
}
void main() {
MockList().add(42);
}
This code has no compile-time warnings or errors even though
the MockList class has no concrete implementation of
any of the List interface methods.
Calls to List methods are forwarded to noSuchMethod,
so this code will log an invocation similar to
Invocation.method(#add, [42])
and then throw.
If a value is returned from noSuchMethod,
it becomes the result of the original invocation.
If the value is not of a type that can be returned by the original
invocation, a type error occurs at the invocation.
The default behavior is to throw a NoSuchMethodError.
Inherited from Interceptor.
Implementation
dynamic noSuchMethod(Invocation invocation) {
throw NoSuchMethodError.withInvocation(this, invocation);
}
quadraticCurveTo()#
Implementation
void quadraticCurveTo(num cpx, num cpy, num x, num y) native;
rect()#
Implementation
void rect(num x, num y, num width, num height) native;
resetTransform()#
Implementation
void resetTransform() native;
restore()#
Implementation
void restore() native;
rotate()#
Implementation
void rotate(num angle) native;
save()#
Implementation
void save() native;
scale()#
Implementation
void scale(num x, num y) native;
setLineDash()#
Implementation
void setLineDash(List<num> dash) native;
setTransform()#
Implementation
void setTransform(num a, num b, num c, num d, num e, num f) native;
stroke()#
Implementation
void stroke([Path2D? path]) native;
strokeRect()#
Implementation
void strokeRect(num x, num y, num width, num height) native;
toString() inherited#
A string representation of this object.
Some classes have a default textual representation,
often paired with a static parse function (like int.parse).
These classes will provide the textual representation as
their string representation.
Other classes have no meaningful textual representation
that a program will care about.
Such classes will typically override toString to provide
useful information when inspecting the object,
mainly for debugging or logging.
Inherited from Interceptor.
Implementation
String toString() => Primitives.objectToHumanReadableString(this);
transform()#
Implementation
void transform(num a, num b, num c, num d, num e, num f) native;
translate()#
Implementation
void translate(num x, num y) native;
Operators#
operator ==() inherited#
The equality operator.
The default behavior for all Objects is to return true if and
only if this object and other are the same object.
Override this method to specify a different equality relation on a class. The overriding method must still be an equivalence relation. That is, it must be:
Total: It must return a boolean for all arguments. It should never throw.
Reflexive: For all objects
o,o == omust be true.-
Symmetric: For all objects
o1ando2,o1 == o2ando2 == o1must either both be true, or both be false. -
Transitive: For all objects
o1,o2, ando3, ifo1 == o2ando2 == o3are true, theno1 == o3must be true.
The method should also be consistent over time, so whether two objects are equal should only change if at least one of the objects was modified.
If a subclass overrides the equality operator, it should override the hashCode method as well to maintain consistency.
Inherited from Interceptor.
Implementation
bool operator ==(Object other) => identical(this, other);