PaintRenderingContext2D
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PaintRenderingContext2D#

class PaintRenderingContext2D extends JavaScriptObject

Annotations: @Native.new("PaintRenderingContext2D")

Properties#

currentTransform read / write#

Matrix? get currentTransform
Implementation
Matrix? get currentTransform native;

set currentTransform(Matrix? value) native;

fillStyle read / write#

Object? get fillStyle
Implementation
Object? get fillStyle native;

set fillStyle(Object? value) native;

filter read / write#

String? get filter
Implementation
String? get filter native;

set filter(String? value) native;

globalAlpha read / write#

num? get globalAlpha
Implementation
num? get globalAlpha native;

set globalAlpha(num? value) native;

globalCompositeOperation read / write#

String? get globalCompositeOperation
Implementation
String? get globalCompositeOperation native;

set globalCompositeOperation(String? value) native;

hashCode no setter inherited#

int get hashCode

Inherited from Interceptor.

Implementation
int get hashCode => Primitives.objectHashCode(this);

imageSmoothingEnabled read / write#

bool? get imageSmoothingEnabled
Implementation
bool? get imageSmoothingEnabled native;

set imageSmoothingEnabled(bool? value) native;

imageSmoothingQuality read / write#

String? get imageSmoothingQuality
Implementation
String? get imageSmoothingQuality native;

set imageSmoothingQuality(String? value) native;

lineCap read / write#

String? get lineCap
Implementation
String? get lineCap native;

set lineCap(String? value) native;

lineDashOffset read / write#

num? get lineDashOffset
Implementation
num? get lineDashOffset native;

set lineDashOffset(num? value) native;

lineJoin read / write#

String? get lineJoin
Implementation
String? get lineJoin native;

set lineJoin(String? value) native;

lineWidth read / write#

num? get lineWidth
Implementation
num? get lineWidth native;

set lineWidth(num? value) native;

miterLimit read / write#

num? get miterLimit
Implementation
num? get miterLimit native;

set miterLimit(num? value) native;

runtimeType no setter inherited#

Type get runtimeType

Inherited from Interceptor.

Implementation
Type get runtimeType =>
    getRuntimeTypeOfInterceptorNotArray(getInterceptor(this), this);

shadowBlur read / write#

num? get shadowBlur
Implementation
num? get shadowBlur native;

set shadowBlur(num? value) native;

shadowColor read / write#

String? get shadowColor
Implementation
String? get shadowColor native;

set shadowColor(String? value) native;

shadowOffsetX read / write#

num? get shadowOffsetX
Implementation
num? get shadowOffsetX native;

set shadowOffsetX(num? value) native;

shadowOffsetY read / write#

num? get shadowOffsetY
Implementation
num? get shadowOffsetY native;

set shadowOffsetY(num? value) native;

strokeStyle read / write#

Object? get strokeStyle
Implementation
Object? get strokeStyle native;

set strokeStyle(Object? value) native;

Methods#

arc()#

void arc( num x, num y, num radius, num startAngle, num endAngle, bool? anticlockwise, );
Implementation
void arc(
  num x,
  num y,
  num radius,
  num startAngle,
  num endAngle,
  bool? anticlockwise,
) native;

arcTo()#

void arcTo(num x1, num y1, num x2, num y2, num radius)
Implementation
void arcTo(num x1, num y1, num x2, num y2, num radius) native;

beginPath()#

void beginPath()
Implementation
void beginPath() native;

bezierCurveTo()#

void bezierCurveTo( num cp1x, num cp1y, num cp2x, num cp2y, num x, num y, );
Implementation
void bezierCurveTo(
  num cp1x,
  num cp1y,
  num cp2x,
  num cp2y,
  num x,
  num y,
) native;

clearRect()#

void clearRect(num x, num y, num width, num height)
Implementation
void clearRect(num x, num y, num width, num height) native;

clip()#

void clip([ dynamic path_OR_winding, String? winding])
Implementation
void clip([path_OR_winding, String? winding]) native;

closePath()#

void closePath()
Implementation
void closePath() native;

createLinearGradient()#

CanvasGradient createLinearGradient( num x0, num y0, num x1, num y1, );
Implementation
CanvasGradient createLinearGradient(num x0, num y0, num x1, num y1) native;

createPattern()#

CanvasPattern? createPattern(dynamic image, String repetitionType)
Implementation
CanvasPattern? createPattern(
  /*CanvasImageSource*/ image,
  String repetitionType,
) native;

createRadialGradient()#

CanvasGradient createRadialGradient( num x0, num y0, num r0, num x1, num y1, num r1, );
Implementation
CanvasGradient createRadialGradient(
  num x0,
  num y0,
  num r0,
  num x1,
  num y1,
  num r1,
) native;

drawImage()#

void drawImage( dynamic image, num sx_OR_x, num sy_OR_y, [ num? sw_OR_width, num? height_OR_sh, num? dx, num? dy, num? dw, num? dh, ]);
Implementation
void drawImage(
  /*CanvasImageSource*/ image,
  num sx_OR_x,
  num sy_OR_y, [
  num? sw_OR_width,
  num? height_OR_sh,
  num? dx,
  num? dy,
  num? dw,
  num? dh,
]) native;

ellipse()#

void ellipse( num x, num y, num radiusX, num radiusY, num rotation, num startAngle, num endAngle, bool? anticlockwise, );
Implementation
void ellipse(
  num x,
  num y,
  num radiusX,
  num radiusY,
  num rotation,
  num startAngle,
  num endAngle,
  bool? anticlockwise,
) native;

fill()#

void fill([ dynamic path_OR_winding, String? winding])
Implementation
void fill([path_OR_winding, String? winding]) native;

fillRect()#

void fillRect(num x, num y, num width, num height)
Implementation
void fillRect(num x, num y, num width, num height) native;

getLineDash()#

List<num> getLineDash()
Implementation
List<num> getLineDash() native;

isPointInPath()#

bool isPointInPath( dynamic path_OR_x, num x_OR_y, [ dynamic winding_OR_y, String? winding, ]);
Implementation
bool isPointInPath(
  path_OR_x,
  num x_OR_y, [
  winding_OR_y,
  String? winding,
]) native;

isPointInStroke()#

bool isPointInStroke(dynamic path_OR_x, num x_OR_y, [ num? y])
Implementation
bool isPointInStroke(path_OR_x, num x_OR_y, [num? y]) native;

lineTo()#

void lineTo(num x, num y)
Implementation
void lineTo(num x, num y) native;

moveTo()#

void moveTo(num x, num y)
Implementation
void moveTo(num x, num y) native;

noSuchMethod() inherited#

dynamic noSuchMethod(Invocation invocation)

Invoked when a nonexistent method or property is accessed.

A dynamic member invocation can attempt to call a member which doesn't exist on the receiving object. Example:

dynamic object = 1;
object.add(42); // Statically allowed, run-time error

This invalid code will invoke the noSuchMethod method of the integer 1 with an Invocation representing the .add(42) call and arguments (which then throws).

Classes can override noSuchMethod to provide custom behavior for such invalid dynamic invocations.

A class with a non-default noSuchMethod invocation can also omit implementations for members of its interface. Example:

class MockList<T> implements List<T> {
  noSuchMethod(Invocation invocation) {
    log(invocation);
    super.noSuchMethod(invocation); // Will throw.
  }
}
void main() {
  MockList().add(42);
}

This code has no compile-time warnings or errors even though the MockList class has no concrete implementation of any of the List interface methods. Calls to List methods are forwarded to noSuchMethod, so this code will log an invocation similar to Invocation.method(#add, [42]) and then throw.

If a value is returned from noSuchMethod, it becomes the result of the original invocation. If the value is not of a type that can be returned by the original invocation, a type error occurs at the invocation.

The default behavior is to throw a NoSuchMethodError.

Inherited from Interceptor.

Implementation
dynamic noSuchMethod(Invocation invocation) {
  throw NoSuchMethodError.withInvocation(this, invocation);
}

quadraticCurveTo()#

void quadraticCurveTo(num cpx, num cpy, num x, num y)
Implementation
void quadraticCurveTo(num cpx, num cpy, num x, num y) native;

rect()#

void rect(num x, num y, num width, num height)
Implementation
void rect(num x, num y, num width, num height) native;

resetTransform()#

void resetTransform()
Implementation
void resetTransform() native;

restore()#

void restore()
Implementation
void restore() native;

rotate()#

void rotate(num angle)
Implementation
void rotate(num angle) native;

save()#

void save()
Implementation
void save() native;

scale()#

void scale(num x, num y)
Implementation
void scale(num x, num y) native;

setLineDash()#

void setLineDash(List<num> dash)
Implementation
void setLineDash(List<num> dash) native;

setTransform()#

void setTransform( num a, num b, num c, num d, num e, num f, );
Implementation
void setTransform(num a, num b, num c, num d, num e, num f) native;

stroke()#

void stroke([ Path2D? path])
Implementation
void stroke([Path2D? path]) native;

strokeRect()#

void strokeRect(num x, num y, num width, num height)
Implementation
void strokeRect(num x, num y, num width, num height) native;

toString() inherited#

String toString()

A string representation of this object.

Some classes have a default textual representation, often paired with a static parse function (like int.parse). These classes will provide the textual representation as their string representation.

Other classes have no meaningful textual representation that a program will care about. Such classes will typically override toString to provide useful information when inspecting the object, mainly for debugging or logging.

Inherited from Interceptor.

Implementation
String toString() => Primitives.objectToHumanReadableString(this);

transform()#

void transform( num a, num b, num c, num d, num e, num f, );
Implementation
void transform(num a, num b, num c, num d, num e, num f) native;

translate()#

void translate(num x, num y)
Implementation
void translate(num x, num y) native;

Operators#

operator ==() inherited#

bool operator ==(Object other)

The equality operator.

The default behavior for all Objects is to return true if and only if this object and other are the same object.

Override this method to specify a different equality relation on a class. The overriding method must still be an equivalence relation. That is, it must be:

  • Total: It must return a boolean for all arguments. It should never throw.

  • Reflexive: For all objects o, o == o must be true.

  • Symmetric: For all objects o1 and o2, o1 == o2 and o2 == o1 must either both be true, or both be false.

  • Transitive: For all objects o1, o2, and o3, if o1 == o2 and o2 == o3 are true, then o1 == o3 must be true.

The method should also be consistent over time, so whether two objects are equal should only change if at least one of the objects was modified.

If a subclass overrides the equality operator, it should override the hashCode method as well to maintain consistency.

Inherited from Interceptor.

Implementation
bool operator ==(Object other) => identical(this, other);