ParallelWaitError<V, E>#
Annotations: @Since.new("3.0")
Error thrown when waiting for multiple futures, when some have errors.
The V and E types will have the same basic shape as the
original collection of futures that was waited on.
For example, if the original awaited futures were a record
(Future<T1>, ..., Future<Tn>),
the type V will be (T1?, ..., Tn?) which allows keeping the
values of futures that completed with a value,
and E will be (AsyncError?, ..., AsyncError?), also with
n
fields, which can contain the errors for the futures which completed
with an error.
Waiting for a list or iterable of futures should provide a list of nullable values and errors of the same length.
Inheritance
Object → Error → ParallelWaitError<V, E>
Constructors#
ParallelWaitError()#
Creates error with the provided values and errors.
If defaultError is provided, its AsyncError.error
is used in
the toString
of this parallel error, and its AsyncError.stackTrace
is returned by stackTrace.
If errorCount is provided, and it's greater than one,
the number is reported in the toString.
Implementation
ParallelWaitError(
this.values,
this.errors, {
@Since("3.4") int? errorCount,
@Since("3.4") AsyncError? defaultError,
}) : _defaultError = defaultError,
_errorCount = errorCount;
Properties#
errors final#
Errors of failing futures.
Has the same shape as the original collection of futures,
with errors, typically AsyncError, for each failing
future and null values for each successful future.
Implementation
final E errors;
hashCode no setter inherited#
The hash code for this object.
A hash code is a single integer which represents the state of the object that affects operator == comparisons.
All objects have hash codes. The default hash code implemented by Object represents only the identity of the object, the same way as the default operator == implementation only considers objects equal if they are identical (see identityHashCode).
If operator == is overridden to use the object state instead, the hash code must also be changed to represent that state, otherwise the object cannot be used in hash based data structures like the default Set and Map implementations.
Hash codes must be the same for objects that are equal to each other according to operator ==. The hash code of an object should only change if the object changes in a way that affects equality. There are no further requirements for the hash codes. They need not be consistent between executions of the same program and there are no distribution guarantees.
Objects that are not equal are allowed to have the same hash code. It is even technically allowed that all instances have the same hash code, but if clashes happen too often, it may reduce the efficiency of hash-based data structures like HashSet or HashMap.
If a subclass overrides hashCode, it should override the operator == operator as well to maintain consistency.
Inherited from Object.
Implementation
external int get hashCode;
runtimeType no setter inherited#
A representation of the runtime type of the object.
Inherited from Object.
Implementation
external Type get runtimeType;
stackTrace no setter override#
The stack trace at the point where this error was first thrown.
Classes which extend Error will automatically have a stack
trace filled in the first time they are thrown by a throw
expression.
Implementation
StackTrace? get stackTrace => _defaultError?.stackTrace ?? super.stackTrace;
values final#
Values of successful futures.
Has the same shape as the original collection of futures,
with values for each successful future and null values
for each failing future.
Implementation
final V values;
Methods#
noSuchMethod() inherited#
Invoked when a nonexistent method or property is accessed.
A dynamic member invocation can attempt to call a member which doesn't exist on the receiving object. Example:
dynamic object = 1;
object.add(42); // Statically allowed, run-time error
This invalid code will invoke the noSuchMethod method
of the integer 1 with an Invocation
representing the
.add(42) call and arguments (which then throws).
Classes can override noSuchMethod to provide custom behavior for such invalid dynamic invocations.
A class with a non-default noSuchMethod invocation can also omit implementations for members of its interface. Example:
class MockList<T> implements List<T> {
noSuchMethod(Invocation invocation) {
log(invocation);
super.noSuchMethod(invocation); // Will throw.
}
}
void main() {
MockList().add(42);
}
This code has no compile-time warnings or errors even though
the MockList class has no concrete implementation of
any of the List interface methods.
Calls to List methods are forwarded to noSuchMethod,
so this code will log an invocation similar to
Invocation.method(#add, [42])
and then throw.
If a value is returned from noSuchMethod,
it becomes the result of the original invocation.
If the value is not of a type that can be returned by the original
invocation, a type error occurs at the invocation.
The default behavior is to throw a NoSuchMethodError.
Inherited from Object.
Implementation
@pragma("vm:entry-point")
@pragma("wasm:entry-point")
external dynamic noSuchMethod(Invocation invocation);
toString() override#
A string representation of this object.
Some classes have a default textual representation,
often paired with a static parse function (like int.parse).
These classes will provide the textual representation as
their string representation.
Other classes have no meaningful textual representation
that a program will care about.
Such classes will typically override toString to provide
useful information when inspecting the object,
mainly for debugging or logging.
Implementation
String toString() {
if (_defaultError == null) {
if (_errorCount == null || _errorCount <= 1) {
return "ParallelWaitError";
}
return "ParallelWaitError($_errorCount errors)";
}
return "ParallelWaitError${_errorCount != null && _errorCount > 1 //
? "($_errorCount errors)" : ""}: ${_defaultError.error}";
}
Operators#
operator ==() inherited#
The equality operator.
The default behavior for all Objects is to return true if and
only if this object and other are the same object.
Override this method to specify a different equality relation on a class. The overriding method must still be an equivalence relation. That is, it must be:
Total: It must return a boolean for all arguments. It should never throw.
Reflexive: For all objects
o,o == omust be true.-
Symmetric: For all objects
o1ando2,o1 == o2ando2 == o1must either both be true, or both be false. -
Transitive: For all objects
o1,o2, ando3, ifo1 == o2ando2 == o3are true, theno1 == o3must be true.
The method should also be consistent over time, so whether two objects are equal should only change if at least one of the objects was modified.
If a subclass overrides the equality operator, it should override the hashCode method as well to maintain consistency.
Inherited from Object.
Implementation
external bool operator ==(Object other);