HeadlessMaterialApp#
MaterialApp bootstrap for Headless.
What it does:
- Provides HeadlessThemeProvider with MaterialHeadlessTheme by default.
- Installs AnchoredOverlayEngineHost (required for overlay-based components).
- Manages OverlayController lifecycle unless you pass one.
Intended to reduce onboarding boilerplate:
HeadlessThemeProvider
+ AnchoredOverlayEngineHost
+ MaterialApp(...).
Constructors#
HeadlessMaterialApp() const#
Implementation
const HeadlessMaterialApp({
super.key,
this.headlessTheme,
this.overlayController,
this.enableAutoRepositionTicker = false,
this.requireResolvedTokens = true,
this.title = '',
this.debugShowCheckedModeBanner = false,
this.theme,
this.darkTheme,
this.themeMode,
this.color,
this.home,
this.routes = const <String, WidgetBuilder>{},
this.initialRoute,
this.onGenerateRoute,
this.onUnknownRoute,
this.navigatorKey,
this.scaffoldMessengerKey,
this.builder,
this.locale,
this.localizationsDelegates,
this.localeResolutionCallback,
this.supportedLocales = const <Locale>[Locale('en', 'US')],
});
Properties#
builder final#
Implementation
final TransitionBuilder? builder;
color final#
Implementation
final Color? color;
darkTheme final#
Implementation
final ThemeData? darkTheme;
debugShowCheckedModeBanner final#
Implementation
final bool debugShowCheckedModeBanner;
enableAutoRepositionTicker final#
When enabled, AnchoredOverlayEngineHost will request reposition every frame while overlays are active.
Implementation
final bool enableAutoRepositionTicker;
hashCode no setter inherited#
The hash code for this object.
A hash code is a single integer which represents the state of the object that affects operator == comparisons.
All objects have hash codes. The default hash code implemented by Object represents only the identity of the object, the same way as the default operator == implementation only considers objects equal if they are identical (see identityHashCode).
If operator == is overridden to use the object state instead, the hash code must also be changed to represent that state, otherwise the object cannot be used in hash based data structures like the default Set and Map implementations.
Hash codes must be the same for objects that are equal to each other according to operator ==. The hash code of an object should only change if the object changes in a way that affects equality. There are no further requirements for the hash codes. They need not be consistent between executions of the same program and there are no distribution guarantees.
Objects that are not equal are allowed to have the same hash code. It is even technically allowed that all instances have the same hash code, but if clashes happen too often, it may reduce the efficiency of hash-based data structures like HashSet or HashMap.
If a subclass overrides hashCode, it should override the operator == operator as well to maintain consistency.
Inherited from Object.
Implementation
external int get hashCode;
headlessTheme final#
Headless theme used by components (capability provider).
Defaults to MaterialHeadlessTheme.
Implementation
final HeadlessTheme? headlessTheme;
home final#
Implementation
final Widget? home;
initialRoute final#
Implementation
final String? initialRoute;
locale final#
Implementation
final Locale? locale;
localeResolutionCallback final#
Implementation
final LocaleResolutionCallback? localeResolutionCallback;
localizationsDelegates final#
Implementation
final Iterable<LocalizationsDelegate<dynamic>>? localizationsDelegates;
navigatorKey final#
Implementation
final GlobalKey<NavigatorState>? navigatorKey;
onGenerateRoute final#
Implementation
final RouteFactory? onGenerateRoute;
onUnknownRoute final#
Implementation
final RouteFactory? onUnknownRoute;
overlayController final#
Optional external overlay controller.
If provided, it will NOT be disposed by this widget.
Implementation
final OverlayController? overlayController;
requireResolvedTokens final#
When true, preset renderers require non-null resolvedTokens.
Defaults to true because the Material preset always provides token resolvers. If you provide a custom headlessTheme that intentionally omits token resolvers, you can disable this.
Implementation
final bool requireResolvedTokens;
routes final#
Implementation
final Map<String, WidgetBuilder> routes;
runtimeType no setter inherited#
A representation of the runtime type of the object.
Inherited from Object.
Implementation
external Type get runtimeType;
scaffoldMessengerKey final#
Implementation
final GlobalKey<ScaffoldMessengerState>? scaffoldMessengerKey;
supportedLocales final#
Implementation
final Iterable<Locale> supportedLocales;
theme final#
Implementation
final ThemeData? theme;
themeMode final#
Implementation
final ThemeMode? themeMode;
title final#
Implementation
final String title;
Methods#
createState()#
Implementation
@override
State<HeadlessMaterialApp> createState() => _HeadlessMaterialAppState();
noSuchMethod() inherited#
Invoked when a nonexistent method or property is accessed.
A dynamic member invocation can attempt to call a member which doesn't exist on the receiving object. Example:
dynamic object = 1;
object.add(42); // Statically allowed, run-time error
This invalid code will invoke the noSuchMethod method
of the integer 1 with an Invocation
representing the
.add(42) call and arguments (which then throws).
Classes can override noSuchMethod to provide custom behavior for such invalid dynamic invocations.
A class with a non-default noSuchMethod invocation can also omit implementations for members of its interface. Example:
class MockList<T> implements List<T> {
noSuchMethod(Invocation invocation) {
log(invocation);
super.noSuchMethod(invocation); // Will throw.
}
}
void main() {
MockList().add(42);
}
This code has no compile-time warnings or errors even though
the MockList class has no concrete implementation of
any of the List interface methods.
Calls to List methods are forwarded to noSuchMethod,
so this code will log an invocation similar to
Invocation.method(#add, [42]) and then throw.
If a value is returned from noSuchMethod,
it becomes the result of the original invocation.
If the value is not of a type that can be returned by the original
invocation, a type error occurs at the invocation.
The default behavior is to throw a NoSuchMethodError.
Inherited from Object.
Implementation
@pragma("vm:entry-point")
@pragma("wasm:entry-point")
external dynamic noSuchMethod(Invocation invocation);
toString() inherited#
A string representation of this object.
Some classes have a default textual representation,
often paired with a static parse function (like int.parse).
These classes will provide the textual representation as
their string representation.
Other classes have no meaningful textual representation
that a program will care about.
Such classes will typically override toString to provide
useful information when inspecting the object,
mainly for debugging or logging.
Inherited from Object.
Implementation
external String toString();
Operators#
operator ==() inherited#
The equality operator.
The default behavior for all Objects is to return true if and
only if this object and other are the same object.
Override this method to specify a different equality relation on a class. The overriding method must still be an equivalence relation. That is, it must be:
Total: It must return a boolean for all arguments. It should never throw.
Reflexive: For all objects
o,o == omust be true.-
Symmetric: For all objects
o1ando2,o1 == o2ando2 == o1must either both be true, or both be false. -
Transitive: For all objects
o1,o2, ando3, ifo1 == o2ando2 == o3are true, theno1 == o3must be true.
The method should also be consistent over time, so whether two objects are equal should only change if at least one of the objects was modified.
If a subclass overrides the equality operator, it should override the hashCode method as well to maintain consistency.
Inherited from Object.
Implementation
external bool operator ==(Object other);