MaterialHeadlessTheme
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MaterialHeadlessTheme#

class MaterialHeadlessTheme

Material 3 theme preset for Headless components.

Implements HeadlessTheme and provides Material-styled capabilities:

Usage:

HeadlessThemeProvider(
  theme: MaterialHeadlessTheme(),
  child: MyApp(),
)

For scoped customization:

HeadlessThemeProvider(
  theme: MaterialHeadlessTheme.copyWith(
    colorScheme: darkColorScheme,
  ),
  child: DarkSection(),
)

Constructors#

MaterialHeadlessTheme()#

MaterialHeadlessTheme({ dynamic colorScheme, dynamic textTheme, MaterialHeadlessDefaults? defaults, });

Creates a Material 3 theme preset with optional customization.

colorScheme - Custom color scheme (defaults to Material 3 baseline). textTheme - Custom text theme. defaults - User-friendly defaults for component policies.

Implementation
MaterialHeadlessTheme({
  ColorScheme? colorScheme,
  TextTheme? textTheme,
  MaterialHeadlessDefaults? defaults,
})  : _colorScheme = colorScheme,
      _textTheme = textTheme,
      _defaults = defaults,
      _tapTargetPolicy = const MaterialTapTargetPolicy(),
      _buttonRenderer = const MaterialFlutterParityButtonRenderer(),
      _buttonTokenResolver = MaterialButtonTokenResolver(
        colorScheme: colorScheme,
        textTheme: textTheme,
        defaults: defaults?.button,
      ),
      _checkboxRenderer = const MaterialCheckboxRenderer(),
      _checkboxTokenResolver = MaterialCheckboxTokenResolver(
        colorScheme: colorScheme,
      ),
      _checkboxListTileRenderer = MaterialCheckboxListTileRenderer(
        defaults: defaults?.listTile,
      ),
      _checkboxListTileTokenResolver = MaterialCheckboxListTileTokenResolver(
        colorScheme: colorScheme,
        textTheme: textTheme,
      ),
      _switchRenderer = const MaterialSwitchRenderer(),
      _switchTokenResolver = MaterialSwitchTokenResolver(
        colorScheme: colorScheme,
      ),
      _switchListTileRenderer = MaterialSwitchListTileRenderer(
        defaults: defaults?.listTile,
      ),
      _switchListTileTokenResolver = MaterialSwitchListTileTokenResolver(
        colorScheme: colorScheme,
        textTheme: textTheme,
      ),
      _dropdownRenderer = const MaterialDropdownRenderer(),
      _dropdownTokenResolver = MaterialDropdownTokenResolver(
        colorScheme: colorScheme,
        textTheme: textTheme,
        defaults: defaults?.dropdown,
      ),
      _textFieldRenderer = const MaterialTextFieldRenderer(),
      _textFieldTokenResolver = MaterialTextFieldTokenResolver(
        colorScheme: colorScheme,
        textTheme: textTheme,
      ),
      _autocompleteSelectedValuesRenderer =
          const MaterialAutocompleteSelectedValuesRenderer(),
      _pressableSurfaceFactory = const MaterialInkPressableSurface();

MaterialHeadlessTheme.dark() factory#

factory MaterialHeadlessTheme.dark()

Creates a dark variant of the Material theme.

Implementation
factory MaterialHeadlessTheme.dark() {
  return MaterialHeadlessTheme(
    colorScheme: const ColorScheme.dark(),
  );
}

MaterialHeadlessTheme.light() factory#

factory MaterialHeadlessTheme.light()

Creates a light variant of the Material theme.

Implementation
factory MaterialHeadlessTheme.light() {
  return MaterialHeadlessTheme(
    colorScheme: const ColorScheme.light(),
  );
}

Properties#

hashCode no setter inherited#

int get hashCode

The hash code for this object.

A hash code is a single integer which represents the state of the object that affects operator == comparisons.

All objects have hash codes. The default hash code implemented by Object represents only the identity of the object, the same way as the default operator == implementation only considers objects equal if they are identical (see identityHashCode).

If operator == is overridden to use the object state instead, the hash code must also be changed to represent that state, otherwise the object cannot be used in hash based data structures like the default Set and Map implementations.

Hash codes must be the same for objects that are equal to each other according to operator ==. The hash code of an object should only change if the object changes in a way that affects equality. There are no further requirements for the hash codes. They need not be consistent between executions of the same program and there are no distribution guarantees.

Objects that are not equal are allowed to have the same hash code. It is even technically allowed that all instances have the same hash code, but if clashes happen too often, it may reduce the efficiency of hash-based data structures like HashSet or HashMap.

If a subclass overrides hashCode, it should override the operator == operator as well to maintain consistency.

Inherited from Object.

Implementation
external int get hashCode;

runtimeType no setter inherited#

Type get runtimeType

A representation of the runtime type of the object.

Inherited from Object.

Implementation
external Type get runtimeType;

Methods#

capability()#

T? capability<T>()
Implementation
@override
T? capability<T>() {
  &#47;&#47; Accessibility capabilities
  if (T == HeadlessTapTargetPolicy) {
    return _tapTargetPolicy as T;
  }

  &#47;&#47; Button capabilities
  if (T == RButtonRenderer) {
    return _buttonRenderer as T;
  }
  if (T == RButtonTokenResolver) {
    return _buttonTokenResolver as T;
  }

  &#47;&#47; Checkbox capabilities
  if (T == RCheckboxRenderer) {
    return _checkboxRenderer as T;
  }
  if (T == RCheckboxTokenResolver) {
    return _checkboxTokenResolver as T;
  }
  if (T == RCheckboxListTileRenderer) {
    return _checkboxListTileRenderer as T;
  }
  if (T == RCheckboxListTileTokenResolver) {
    return _checkboxListTileTokenResolver as T;
  }

  &#47;&#47; Switch capabilities
  if (T == RSwitchRenderer) {
    return _switchRenderer as T;
  }
  if (T == RSwitchTokenResolver) {
    return _switchTokenResolver as T;
  }
  if (T == RSwitchListTileRenderer) {
    return _switchListTileRenderer as T;
  }
  if (T == RSwitchListTileTokenResolver) {
    return _switchListTileTokenResolver as T;
  }

  &#47;&#47; Dropdown capabilities (non-generic contracts)
  if (T == RDropdownButtonRenderer) {
    return _dropdownRenderer as T;
  }
  if (T == RDropdownTokenResolver) {
    return _dropdownTokenResolver as T;
  }

  &#47;&#47; TextField capabilities
  if (T == RTextFieldRenderer) {
    return _textFieldRenderer as T;
  }
  if (T == RTextFieldTokenResolver) {
    return _textFieldTokenResolver as T;
  }

  &#47;&#47; Autocomplete capabilities
  if (T == RAutocompleteSelectedValuesRenderer) {
    return _autocompleteSelectedValuesRenderer as T;
  }

  &#47;&#47; Interaction capabilities
  if (T == HeadlessPressableSurfaceFactory) {
    return _pressableSurfaceFactory as T;
  }

  &#47;&#47; No capability found
  return null;
}

copyWith()#

MaterialHeadlessTheme copyWith({ dynamic colorScheme, dynamic textTheme, MaterialHeadlessDefaults? defaults, });

Creates a copy of this theme with specified overrides.

Implementation
MaterialHeadlessTheme copyWith({
  ColorScheme? colorScheme,
  TextTheme? textTheme,
  MaterialHeadlessDefaults? defaults,
}) {
  return MaterialHeadlessTheme(
    colorScheme: colorScheme ?? _colorScheme,
    textTheme: textTheme ?? _textTheme,
    defaults: defaults ?? _defaults,
  );
}

noSuchMethod() inherited#

dynamic noSuchMethod(Invocation invocation)

Invoked when a nonexistent method or property is accessed.

A dynamic member invocation can attempt to call a member which doesn't exist on the receiving object. Example:

dynamic object = 1;
object.add(42); // Statically allowed, run-time error

This invalid code will invoke the noSuchMethod method of the integer 1 with an Invocation representing the .add(42) call and arguments (which then throws).

Classes can override noSuchMethod to provide custom behavior for such invalid dynamic invocations.

A class with a non-default noSuchMethod invocation can also omit implementations for members of its interface. Example:

class MockList<T> implements List<T> {
  noSuchMethod(Invocation invocation) {
    log(invocation);
    super.noSuchMethod(invocation); // Will throw.
  }
}
void main() {
  MockList().add(42);
}

This code has no compile-time warnings or errors even though the MockList class has no concrete implementation of any of the List interface methods. Calls to List methods are forwarded to noSuchMethod, so this code will log an invocation similar to Invocation.method(#add, [42]) and then throw.

If a value is returned from noSuchMethod, it becomes the result of the original invocation. If the value is not of a type that can be returned by the original invocation, a type error occurs at the invocation.

The default behavior is to throw a NoSuchMethodError.

Inherited from Object.

Implementation
@pragma("vm:entry-point")
@pragma("wasm:entry-point")
external dynamic noSuchMethod(Invocation invocation);

toString() inherited#

String toString()

A string representation of this object.

Some classes have a default textual representation, often paired with a static parse function (like int.parse). These classes will provide the textual representation as their string representation.

Other classes have no meaningful textual representation that a program will care about. Such classes will typically override toString to provide useful information when inspecting the object, mainly for debugging or logging.

Inherited from Object.

Implementation
external String toString();

Operators#

operator ==() inherited#

bool operator ==(Object other)

The equality operator.

The default behavior for all Objects is to return true if and only if this object and other are the same object.

Override this method to specify a different equality relation on a class. The overriding method must still be an equivalence relation. That is, it must be:

  • Total: It must return a boolean for all arguments. It should never throw.

  • Reflexive: For all objects o, o == o must be true.

  • Symmetric: For all objects o1 and o2, o1 == o2 and o2 == o1 must either both be true, or both be false.

  • Transitive: For all objects o1, o2, and o3, if o1 == o2 and o2 == o3 are true, then o1 == o3 must be true.

The method should also be consistent over time, so whether two objects are equal should only change if at least one of the objects was modified.

If a subclass overrides the equality operator, it should override the hashCode method as well to maintain consistency.

Inherited from Object.

Implementation
external bool operator ==(Object other);