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FixedSizeListIterator<T> ​

class FixedSizeListIterator<T> implements Iterator<T>

Implemented types

Constructors ​

FixedSizeListIterator() ​

FixedSizeListIterator(List<T> array)
Implementation
dart
FixedSizeListIterator(List<T> array)
  : _array = array,
    _position = -1,
    _length = array.length;

Properties ​

current no setter override ​

T get current

The current element.

If the iterator has not yet been moved to the first element (moveNext has not been called yet), or if the iterator has been moved past the last element of the Iterable (moveNext has returned false), then current is unspecified. An Iterator may either throw or return an iterator specific default value in that case.

The current getter should keep its value until the next call to moveNext, even if an underlying collection changes. After a successful call to moveNext, the user doesn't need to cache the current value, but can keep reading it from the iterator.

dart
final colors = ['blue', 'yellow', 'red'];
var colorsIterator = colors.iterator;
while (colorsIterator.moveNext()) {
  print(colorsIterator.current);
}

The output of the example is:

dart
blue
yellow
red
Implementation
dart
T get current => _current as T;

hashCode no setter inherited ​

int get hashCode

The hash code for this object.

A hash code is a single integer which represents the state of the object that affects operator == comparisons.

All objects have hash codes. The default hash code implemented by Object represents only the identity of the object, the same way as the default operator == implementation only considers objects equal if they are identical (see identityHashCode).

If operator == is overridden to use the object state instead, the hash code must also be changed to represent that state, otherwise the object cannot be used in hash based data structures like the default Set and Map implementations.

Hash codes must be the same for objects that are equal to each other according to operator ==. The hash code of an object should only change if the object changes in a way that affects equality. There are no further requirements for the hash codes. They need not be consistent between executions of the same program and there are no distribution guarantees.

Objects that are not equal are allowed to have the same hash code. It is even technically allowed that all instances have the same hash code, but if clashes happen too often, it may reduce the efficiency of hash-based data structures like HashSet or HashMap.

If a subclass overrides hashCode, it should override the operator == operator as well to maintain consistency.

Inherited from Object.

Implementation
dart
external int get hashCode;

runtimeType no setter inherited ​

Type get runtimeType

A representation of the runtime type of the object.

Inherited from Object.

Implementation
dart
external Type get runtimeType;

Methods ​

moveNext() override ​

bool moveNext()

Advances the iterator to the next element of the iteration.

Should be called before reading current. If the call to moveNext returns true, then current will contain the next element of the iteration until moveNext is called again. If the call returns false, there are no further elements and current should not be used any more.

It is safe to call moveNext after it has already returned false, but it must keep returning false and not have any other effect.

A call to moveNext may throw for various reasons, including a concurrent change to an underlying collection. If that happens, the iterator may be in an inconsistent state, and any further behavior of the iterator is unspecified, including the effect of reading current.

dart
final colors = ['blue', 'yellow', 'red'];
final colorsIterator = colors.iterator;
print(colorsIterator.moveNext()); // true
print(colorsIterator.moveNext()); // true
print(colorsIterator.moveNext()); // true
print(colorsIterator.moveNext()); // false
Implementation
dart
bool moveNext() {
  int nextPosition = _position + 1;
  if (nextPosition < _length) {
    _current = _array[nextPosition];
    _position = nextPosition;
    return true;
  }
  _current = null;
  _position = _length;
  return false;
}

noSuchMethod() inherited ​

dynamic noSuchMethod(Invocation invocation)

Invoked when a nonexistent method or property is accessed.

A dynamic member invocation can attempt to call a member which doesn't exist on the receiving object. Example:

dart
dynamic object = 1;
object.add(42); // Statically allowed, run-time error

This invalid code will invoke the noSuchMethod method of the integer 1 with an Invocation representing the .add(42) call and arguments (which then throws).

Classes can override noSuchMethod to provide custom behavior for such invalid dynamic invocations.

A class with a non-default noSuchMethod invocation can also omit implementations for members of its interface. Example:

dart
class MockList<T> implements List<T> {
  noSuchMethod(Invocation invocation) {
    log(invocation);
    super.noSuchMethod(invocation); // Will throw.
  }
}
void main() {
  MockList().add(42);
}

This code has no compile-time warnings or errors even though the MockList class has no concrete implementation of any of the List interface methods. Calls to List methods are forwarded to noSuchMethod, so this code will log an invocation similar to Invocation.method(#add, [42]) and then throw.

If a value is returned from noSuchMethod, it becomes the result of the original invocation. If the value is not of a type that can be returned by the original invocation, a type error occurs at the invocation.

The default behavior is to throw a NoSuchMethodError.

Inherited from Object.

Implementation
dart
@pragma("vm:entry-point")
@pragma("wasm:entry-point")
external dynamic noSuchMethod(Invocation invocation);

toString() inherited ​

String toString()

A string representation of this object.

Some classes have a default textual representation, often paired with a static parse function (like int.parse). These classes will provide the textual representation as their string representation.

Other classes have no meaningful textual representation that a program will care about. Such classes will typically override toString to provide useful information when inspecting the object, mainly for debugging or logging.

Inherited from Object.

Implementation
dart
external String toString();

Operators ​

operator ==() inherited ​

bool operator ==(Object other)

The equality operator.

The default behavior for all Objects is to return true if and only if this object and other are the same object.

Override this method to specify a different equality relation on a class. The overriding method must still be an equivalence relation. That is, it must be:

  • Total: It must return a boolean for all arguments. It should never throw.

  • Reflexive: For all objects o, o == o must be true.

  • Symmetric: For all objects o1 and o2, o1 == o2 and o2 == o1 must either both be true, or both be false.

  • Transitive: For all objects o1, o2, and o3, if o1 == o2 and o2 == o3 are true, then o1 == o3 must be true.

The method should also be consistent over time, so whether two objects are equal should only change if at least one of the objects was modified.

If a subclass overrides the equality operator, it should override the hashCode method as well to maintain consistency.

Inherited from Object.

Implementation
dart
external bool operator ==(Object other);