Skip to content

Codec<S, T> abstract mixin

abstract mixin class Codec<S, T>

A Codec encodes and (if supported) decodes data.

Codecs can be fused. For example fusing json and utf8 produces an encoder that can convert Json objects directly to bytes, or can decode bytes directly to json objects.

Fused codecs generally attempt to optimize the operations and can be faster than executing each step of an encoding separately.

The Codec class provides a default implementation of encode, decode, fuse and inverted. Subclasses can choose to provide more efficient implementations of these.

Constructors

Codec() const

const Codec()
Implementation
dart
const Codec();

Properties

decoder no setter

Converter<T, S> get decoder

Returns the decoder of this, converting from T to S.

It may be stateful and should not be reused.

Implementation
dart
Converter<T, S> get decoder;

encoder no setter

Converter<S, T> get encoder

Returns the encoder from S to T.

It may be stateful and should not be reused.

Implementation
dart
Converter<S, T> get encoder;

hashCode no setter inherited

int get hashCode

The hash code for this object.

A hash code is a single integer which represents the state of the object that affects operator == comparisons.

All objects have hash codes. The default hash code implemented by Object represents only the identity of the object, the same way as the default operator == implementation only considers objects equal if they are identical (see identityHashCode).

If operator == is overridden to use the object state instead, the hash code must also be changed to represent that state, otherwise the object cannot be used in hash based data structures like the default Set and Map implementations.

Hash codes must be the same for objects that are equal to each other according to operator ==. The hash code of an object should only change if the object changes in a way that affects equality. There are no further requirements for the hash codes. They need not be consistent between executions of the same program and there are no distribution guarantees.

Objects that are not equal are allowed to have the same hash code. It is even technically allowed that all instances have the same hash code, but if clashes happen too often, it may reduce the efficiency of hash-based data structures like HashSet or HashMap.

If a subclass overrides hashCode, it should override the operator == operator as well to maintain consistency.

Inherited from Object.

Implementation
dart
external int get hashCode;

inverted no setter

Codec<T, S> get inverted

Inverts this.

The encoder and decoder of the resulting codec are swapped.

Implementation
dart
Codec<T, S> get inverted => _InvertedCodec<T, S>(this);

runtimeType no setter inherited

Type get runtimeType

A representation of the runtime type of the object.

Inherited from Object.

Implementation
dart
external Type get runtimeType;

Methods

decode()

S decode(T encoded)

Decodes encoded data.

The input is decoded as if by decoder.convert.

Implementation
dart
S decode(T encoded) => decoder.convert(encoded);

encode()

T encode(S input)

Encodes input.

The input is encoded as if by encoder.convert.

Implementation
dart
T encode(S input) => encoder.convert(input);

fuse()

Codec<S, R> fuse<R>(Codec<T, R> other)

Fuses this with other.

When encoding, the resulting codec encodes with this before encoding with other.

When decoding, the resulting codec decodes with other before decoding with this.

In some cases one needs to use the inverted codecs to be able to fuse them correctly. That is, the output type of this (T) must match the input type of the second codec other.

Examples:

dart
final jsonToBytes = json.fuse(utf8);
List<int> bytes = jsonToBytes.encode(["json-object"]);
var decoded = jsonToBytes.decode(bytes);
assert(decoded is List && decoded[0] == "json-object");

var inverted = json.inverted;
var jsonIdentity = json.fuse(inverted);
var jsonObject = jsonIdentity.encode(["1", 2]);
assert(jsonObject is List && jsonObject[0] == "1" && jsonObject[1] == 2);
Implementation
dart
&#47;&#47; TODO(floitsch): use better example with line-splitter once that one is
&#47;&#47; in this library.
Codec<S, R> fuse<R>(Codec<T, R> other) {
  return _FusedCodec<S, T, R>(this, other);
}

noSuchMethod() inherited

dynamic noSuchMethod(Invocation invocation)

Invoked when a nonexistent method or property is accessed.

A dynamic member invocation can attempt to call a member which doesn't exist on the receiving object. Example:

dart
dynamic object = 1;
object.add(42); // Statically allowed, run-time error

This invalid code will invoke the noSuchMethod method of the integer 1 with an Invocation representing the .add(42) call and arguments (which then throws).

Classes can override noSuchMethod to provide custom behavior for such invalid dynamic invocations.

A class with a non-default noSuchMethod invocation can also omit implementations for members of its interface. Example:

dart
class MockList<T> implements List<T> {
  noSuchMethod(Invocation invocation) {
    log(invocation);
    super.noSuchMethod(invocation); // Will throw.
  }
}
void main() {
  MockList().add(42);
}

This code has no compile-time warnings or errors even though the MockList class has no concrete implementation of any of the List interface methods. Calls to List methods are forwarded to noSuchMethod, so this code will log an invocation similar to Invocation.method(#add, [42]) and then throw.

If a value is returned from noSuchMethod, it becomes the result of the original invocation. If the value is not of a type that can be returned by the original invocation, a type error occurs at the invocation.

The default behavior is to throw a NoSuchMethodError.

Inherited from Object.

Implementation
dart
@pragma("vm:entry-point")
@pragma("wasm:entry-point")
external dynamic noSuchMethod(Invocation invocation);

toString() inherited

String toString()

A string representation of this object.

Some classes have a default textual representation, often paired with a static parse function (like int.parse). These classes will provide the textual representation as their string representation.

Other classes have no meaningful textual representation that a program will care about. Such classes will typically override toString to provide useful information when inspecting the object, mainly for debugging or logging.

Inherited from Object.

Implementation
dart
external String toString();

Operators

operator ==() inherited

bool operator ==(Object other)

The equality operator.

The default behavior for all Objects is to return true if and only if this object and other are the same object.

Override this method to specify a different equality relation on a class. The overriding method must still be an equivalence relation. That is, it must be:

  • Total: It must return a boolean for all arguments. It should never throw.

  • Reflexive: For all objects o, o == o must be true.

  • Symmetric: For all objects o1 and o2, o1 == o2 and o2 == o1 must either both be true, or both be false.

  • Transitive: For all objects o1, o2, and o3, if o1 == o2 and o2 == o3 are true, then o1 == o3 must be true.

The method should also be consistent over time, so whether two objects are equal should only change if at least one of the objects was modified.

If a subclass overrides the equality operator, it should override the hashCode method as well to maintain consistency.

Inherited from Object.

Implementation
dart
external bool operator ==(Object other);