RAutocompleteRemoteState
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RAutocompleteRemoteState final#

final class RAutocompleteRemoteState

Current state of the remote source.

Passed to renderer via request features so slots can display appropriate UI (loading indicator, error message, retry button, etc.).

Example usage in a slot:

final remoteState = ctx.features.get(rAutocompleteRemoteStateKey);
if (remoteState?.isLoading == true) {
  return CircularProgressIndicator();
}
if (remoteState?.isError == true) {
  return Column(
    children: [
      Text(remoteState.error?.message ?? 'Error'),
      TextButton(onPressed: onRetry, child: Text('Retry')),
    ],
  );
}

Constructors#

RAutocompleteRemoteState() const#

const RAutocompleteRemoteState({ required RAutocompleteRemoteStatus status, String queryText = '', RAutocompleteRemoteError? error, bool isStale = false, bool canRetry = false, })

Creates a remote state with the given parameters.

Implementation
const RAutocompleteRemoteState({
  required this.status,
  this.queryText = '',
  this.error,
  this.isStale = false,
  this.canRetry = false,
});

Properties#

canRetry final#

final bool canRetry

Whether retry is available (only meaningful when status is error).

Implementation
final bool canRetry;

error final#

Error information if status is RAutocompleteRemoteStatus.error.

Implementation
final RAutocompleteRemoteError? error;

hashCode no setter override#

int get hashCode

The hash code for this object.

A hash code is a single integer which represents the state of the object that affects operator == comparisons.

All objects have hash codes. The default hash code implemented by Object represents only the identity of the object, the same way as the default operator == implementation only considers objects equal if they are identical (see identityHashCode).

If operator == is overridden to use the object state instead, the hash code must also be changed to represent that state, otherwise the object cannot be used in hash based data structures like the default Set and Map implementations.

Hash codes must be the same for objects that are equal to each other according to operator ==. The hash code of an object should only change if the object changes in a way that affects equality. There are no further requirements for the hash codes. They need not be consistent between executions of the same program and there are no distribution guarantees.

Objects that are not equal are allowed to have the same hash code. It is even technically allowed that all instances have the same hash code, but if clashes happen too often, it may reduce the efficiency of hash-based data structures like HashSet or HashMap.

If a subclass overrides hashCode, it should override the operator == operator as well to maintain consistency.

Implementation
@override
int get hashCode => Object.hash(status, queryText, error, isStale, canRetry);

isError no setter#

bool get isError

Whether the remote source has an error.

Implementation
bool get isError => status == RAutocompleteRemoteStatus.error;

isIdle no setter#

bool get isIdle

Whether the remote source is idle (not started or below minQueryLength).

Implementation
bool get isIdle => status == RAutocompleteRemoteStatus.idle;

isLoading no setter#

bool get isLoading

Whether the remote source is currently loading.

Implementation
bool get isLoading => status == RAutocompleteRemoteStatus.loading;

isReady no setter#

bool get isReady

Whether the remote source has successfully loaded results.

Implementation
bool get isReady => status == RAutocompleteRemoteStatus.ready;

isStale final#

final bool isStale

Whether the current results are stale (from a previous query).

True when showing cached results while a new load is in progress.

Implementation
final bool isStale;

queryText final#

final String queryText

The query text that was used for the current/last load.

Implementation
final String queryText;

runtimeType no setter inherited#

Type get runtimeType

A representation of the runtime type of the object.

Inherited from Object.

Implementation
external Type get runtimeType;

status final#

Current status of the remote source.

Implementation
final RAutocompleteRemoteStatus status;

Methods#

noSuchMethod() inherited#

dynamic noSuchMethod(Invocation invocation)

Invoked when a nonexistent method or property is accessed.

A dynamic member invocation can attempt to call a member which doesn't exist on the receiving object. Example:

dynamic object = 1;
object.add(42); // Statically allowed, run-time error

This invalid code will invoke the noSuchMethod method of the integer 1 with an Invocation representing the .add(42) call and arguments (which then throws).

Classes can override noSuchMethod to provide custom behavior for such invalid dynamic invocations.

A class with a non-default noSuchMethod invocation can also omit implementations for members of its interface. Example:

class MockList<T> implements List<T> {
  noSuchMethod(Invocation invocation) {
    log(invocation);
    super.noSuchMethod(invocation); // Will throw.
  }
}
void main() {
  MockList().add(42);
}

This code has no compile-time warnings or errors even though the MockList class has no concrete implementation of any of the List interface methods. Calls to List methods are forwarded to noSuchMethod, so this code will log an invocation similar to Invocation.method(#add, [42]) and then throw.

If a value is returned from noSuchMethod, it becomes the result of the original invocation. If the value is not of a type that can be returned by the original invocation, a type error occurs at the invocation.

The default behavior is to throw a NoSuchMethodError.

Inherited from Object.

Implementation
@pragma("vm:entry-point")
@pragma("wasm:entry-point")
external dynamic noSuchMethod(Invocation invocation);

toString() override#

String toString()

A string representation of this object.

Some classes have a default textual representation, often paired with a static parse function (like int.parse). These classes will provide the textual representation as their string representation.

Other classes have no meaningful textual representation that a program will care about. Such classes will typically override toString to provide useful information when inspecting the object, mainly for debugging or logging.

Implementation
@override
String toString() => 'RAutocompleteRemoteState('
    'status: $status'
    '${queryText.isNotEmpty ? ', query: "$queryText"' : ''}'
    '${error != null ? ', error: $error' : ''}'
    '${isStale ? ', stale' : ''}'
    '${canRetry ? ', canRetry' : ''}'
    ')';

Operators#

operator ==() override#

bool operator ==(Object other)

The equality operator.

The default behavior for all Objects is to return true if and only if this object and other are the same object.

Override this method to specify a different equality relation on a class. The overriding method must still be an equivalence relation. That is, it must be:

  • Total: It must return a boolean for all arguments. It should never throw.

  • Reflexive: For all objects o, o == o must be true.

  • Symmetric: For all objects o1 and o2, o1 == o2 and o2 == o1 must either both be true, or both be false.

  • Transitive: For all objects o1, o2, and o3, if o1 == o2 and o2 == o3 are true, then o1 == o3 must be true.

The method should also be consistent over time, so whether two objects are equal should only change if at least one of the objects was modified.

If a subclass overrides the equality operator, it should override the hashCode method as well to maintain consistency.

Implementation
@override
bool operator ==(Object other) {
  if (identical(this, other)) return true;
  return other is RAutocompleteRemoteState &&
      other.status == status &&
      other.queryText == queryText &&
      other.error == error &&
      other.isStale == isStale &&
      other.canRetry == canRetry;
}

Constants#

idle#

Idle state constant (no remote load yet).

Implementation
static const idle = RAutocompleteRemoteState(
  status: RAutocompleteRemoteStatus.idle,
);