RTextFieldRenderRequest final#
Render request containing everything a text field renderer needs.
Follows the pattern: context + spec + state + semantics + commands + slots + tokens.
The critical difference from Button: input
is required and contains
the pre-built EditableText from the component.
See docs/V1_DECISIONS.md → "0.1 Renderer contracts".
Constructors#
RTextFieldRenderRequest() const#
Implementation
const RTextFieldRenderRequest({
required this.context,
required this.input,
required this.spec,
required this.state,
this.semantics,
this.commands,
this.slots,
this.resolvedTokens,
this.constraints,
this.overrides,
});
Properties#
commands final#
Internal component commands for UI wiring.
Used by renderer for tap-to-focus on container, NOT for text changes.
Implementation
final RTextFieldCommands? commands;
constraints final#
Layout constraints (e.g., minimum width).
Implementation
final BoxConstraints? constraints;
context final#
Build context for theme/media query access.
Implementation
final BuildContext context;
hashCode no setter inherited#
The hash code for this object.
A hash code is a single integer which represents the state of the object that affects operator == comparisons.
All objects have hash codes. The default hash code implemented by Object represents only the identity of the object, the same way as the default operator == implementation only considers objects equal if they are identical (see identityHashCode).
If operator == is overridden to use the object state instead, the hash code must also be changed to represent that state, otherwise the object cannot be used in hash based data structures like the default Set and Map implementations.
Hash codes must be the same for objects that are equal to each other according to operator ==. The hash code of an object should only change if the object changes in a way that affects equality. There are no further requirements for the hash codes. They need not be consistent between executions of the same program and there are no distribution guarantees.
Objects that are not equal are allowed to have the same hash code. It is even technically allowed that all instances have the same hash code, but if clashes happen too often, it may reduce the efficiency of hash-based data structures like HashSet or HashMap.
If a subclass overrides hashCode, it should override the operator == operator as well to maintain consistency.
Inherited from Object.
Implementation
external int get hashCode;
input final#
The input widget (EditableText or wrapped version).
Created by the component. Renderer must include this in the tree. This is the "Variant A" approach: component owns text editing, renderer owns visual decoration.
Implementation
final Widget input;
overrides final#
Per-instance override bag for preset customization.
Allows "style on this specific field" without API pollution.
See docs/FLEXIBLE_PRESETS_AND_PER_INSTANCE_OVERRIDES.md.
Implementation
final RenderOverrides? overrides;
resolvedTokens final#
Pre-resolved visual tokens.
If provided, renderer should use these directly. If null, renderer may use default theme values.
Implementation
final RTextFieldResolvedTokens? resolvedTokens;
runtimeType no setter inherited#
A representation of the runtime type of the object.
Inherited from Object.
Implementation
external Type get runtimeType;
semantics final#
Semantic information for accessibility.
Implementation
final RTextFieldSemantics? semantics;
slots final#
Optional slots for partial override (leading/trailing icons, etc.).
Implementation
final RTextFieldSlots? slots;
spec final#
Static specification (placeholder, label, etc.).
Implementation
final RTextFieldSpec spec;
state final#
Current interaction state.
Implementation
final RTextFieldState state;
Methods#
noSuchMethod() inherited#
Invoked when a nonexistent method or property is accessed.
A dynamic member invocation can attempt to call a member which doesn't exist on the receiving object. Example:
dynamic object = 1;
object.add(42); // Statically allowed, run-time error
This invalid code will invoke the noSuchMethod method
of the integer 1 with an Invocation
representing the
.add(42) call and arguments (which then throws).
Classes can override noSuchMethod to provide custom behavior for such invalid dynamic invocations.
A class with a non-default noSuchMethod invocation can also omit implementations for members of its interface. Example:
class MockList<T> implements List<T> {
noSuchMethod(Invocation invocation) {
log(invocation);
super.noSuchMethod(invocation); // Will throw.
}
}
void main() {
MockList().add(42);
}
This code has no compile-time warnings or errors even though
the MockList class has no concrete implementation of
any of the List interface methods.
Calls to List methods are forwarded to noSuchMethod,
so this code will log an invocation similar to
Invocation.method(#add, [42]) and then throw.
If a value is returned from noSuchMethod,
it becomes the result of the original invocation.
If the value is not of a type that can be returned by the original
invocation, a type error occurs at the invocation.
The default behavior is to throw a NoSuchMethodError.
Inherited from Object.
Implementation
@pragma("vm:entry-point")
@pragma("wasm:entry-point")
external dynamic noSuchMethod(Invocation invocation);
toString() inherited#
A string representation of this object.
Some classes have a default textual representation,
often paired with a static parse function (like int.parse).
These classes will provide the textual representation as
their string representation.
Other classes have no meaningful textual representation
that a program will care about.
Such classes will typically override toString to provide
useful information when inspecting the object,
mainly for debugging or logging.
Inherited from Object.
Implementation
external String toString();
Operators#
operator ==() inherited#
The equality operator.
The default behavior for all Objects is to return true if and
only if this object and other are the same object.
Override this method to specify a different equality relation on a class. The overriding method must still be an equivalence relation. That is, it must be:
Total: It must return a boolean for all arguments. It should never throw.
Reflexive: For all objects
o,o == omust be true.-
Symmetric: For all objects
o1ando2,o1 == o2ando2 == o1must either both be true, or both be false. -
Transitive: For all objects
o1,o2, ando3, ifo1 == o2ando2 == o3are true, theno1 == o3must be true.
The method should also be consistent over time, so whether two objects are equal should only change if at least one of the objects was modified.
If a subclass overrides the equality operator, it should override the hashCode method as well to maintain consistency.
Inherited from Object.
Implementation
external bool operator ==(Object other);