RSwitchResolvedTokens final#
Resolved visual tokens for switch rendering.
Constructors#
RSwitchResolvedTokens() const#
Implementation
const RSwitchResolvedTokens({
required this.trackSize,
required this.trackBorderRadius,
required this.trackOutlineColor,
required this.trackOutlineWidth,
required this.activeTrackColor,
required this.inactiveTrackColor,
required this.thumbSizeUnselected,
required this.thumbSizeSelected,
required this.thumbSizePressed,
required this.thumbSizeTransition,
required this.activeThumbColor,
required this.inactiveThumbColor,
required this.thumbPadding,
required this.disabledOpacity,
required this.pressOverlayColor,
required this.pressOpacity,
required this.minTapTargetSize,
required this.stateLayerRadius,
required this.stateLayerColor,
this.thumbIcon,
this.motion,
});
Properties#
activeThumbColor final#
Thumb color when switch is on.
Implementation
final Color activeThumbColor;
activeTrackColor final#
Track color when switch is on.
Implementation
final Color activeTrackColor;
disabledOpacity final#
Opacity applied when disabled (0.0-1.0).
Implementation
final double disabledOpacity;
hashCode no setter override#
The hash code for this object.
A hash code is a single integer which represents the state of the object that affects operator == comparisons.
All objects have hash codes. The default hash code implemented by Object represents only the identity of the object, the same way as the default operator == implementation only considers objects equal if they are identical (see identityHashCode).
If operator == is overridden to use the object state instead, the hash code must also be changed to represent that state, otherwise the object cannot be used in hash based data structures like the default Set and Map implementations.
Hash codes must be the same for objects that are equal to each other according to operator ==. The hash code of an object should only change if the object changes in a way that affects equality. There are no further requirements for the hash codes. They need not be consistent between executions of the same program and there are no distribution guarantees.
Objects that are not equal are allowed to have the same hash code. It is even technically allowed that all instances have the same hash code, but if clashes happen too often, it may reduce the efficiency of hash-based data structures like HashSet or HashMap.
If a subclass overrides hashCode, it should override the operator == operator as well to maintain consistency.
Implementation
@override
int get hashCode => Object.hash(
trackSize,
trackBorderRadius,
trackOutlineColor,
trackOutlineWidth,
activeTrackColor,
inactiveTrackColor,
thumbSizeUnselected,
thumbSizeSelected,
thumbSizePressed,
thumbSizeTransition,
activeThumbColor,
inactiveThumbColor,
thumbPadding,
disabledOpacity,
pressOverlayColor,
pressOpacity,
minTapTargetSize,
stateLayerRadius,
stateLayerColor,
);
inactiveThumbColor final#
Thumb color when switch is off.
Implementation
final Color inactiveThumbColor;
inactiveTrackColor final#
Track color when switch is off.
Implementation
final Color inactiveTrackColor;
minTapTargetSize final#
Minimum tap target size.
Implementation
final Size minTapTargetSize;
motion final#
Motion tokens for visual transitions.
Implementation
final RSwitchMotionTokens? motion;
pressOpacity final#
Opacity for pressed feedback (Cupertino-style).
Implementation
final double pressOpacity;
pressOverlayColor final#
Overlay color for press feedback (Material-style).
Implementation
final Color pressOverlayColor;
runtimeType no setter inherited#
A representation of the runtime type of the object.
Inherited from Object.
Implementation
external Type get runtimeType;
stateLayerColor final#
State layer color as WidgetStateProperty. Resolves to primary (selected) or onSurface (unselected) with opacity.
Implementation
final WidgetStateProperty<Color?> stateLayerColor;
stateLayerRadius final#
Radius of the state layer (radial reaction) around thumb. Material 3: 20.0 px
Implementation
final double stateLayerRadius;
thumbIcon final#
Optional icon displayed on the thumb.
Implementation
final WidgetStateProperty<Icon?>? thumbIcon;
thumbPadding final#
Padding between thumb and track edge during drag.
Material: 4.0, Cupertino: 2.0.
Implementation
final double thumbPadding;
thumbSizePressed final#
Thumb size when pressed or dragging. Material 3: Size(28, 28)
Implementation
final Size thumbSizePressed;
thumbSizeSelected final#
Thumb size when switch is ON (selected). Material 3: Size(24, 24)
Implementation
final Size thumbSizeSelected;
thumbSizeTransition final#
Transitional thumb size during toggle animation (stretched phase). Material 3: Size(34, 22)
Implementation
final Size thumbSizeTransition;
thumbSizeUnselected final#
Thumb size when switch is OFF (unselected). Material 3: Size(16, 16)
Implementation
final Size thumbSizeUnselected;
trackBorderRadius final#
Corner radius for the track.
Implementation
final BorderRadius trackBorderRadius;
trackOutlineColor final#
Outline color for the track.
Implementation
final Color trackOutlineColor;
trackOutlineWidth final#
Outline width for the track.
Implementation
final double trackOutlineWidth;
trackSize final#
Size of the track (background).
Implementation
final Size trackSize;
Methods#
noSuchMethod() inherited#
Invoked when a nonexistent method or property is accessed.
A dynamic member invocation can attempt to call a member which doesn't exist on the receiving object. Example:
dynamic object = 1;
object.add(42); // Statically allowed, run-time error
This invalid code will invoke the noSuchMethod method
of the integer 1 with an Invocation
representing the
.add(42) call and arguments (which then throws).
Classes can override noSuchMethod to provide custom behavior for such invalid dynamic invocations.
A class with a non-default noSuchMethod invocation can also omit implementations for members of its interface. Example:
class MockList<T> implements List<T> {
noSuchMethod(Invocation invocation) {
log(invocation);
super.noSuchMethod(invocation); // Will throw.
}
}
void main() {
MockList().add(42);
}
This code has no compile-time warnings or errors even though
the MockList class has no concrete implementation of
any of the List interface methods.
Calls to List methods are forwarded to noSuchMethod,
so this code will log an invocation similar to
Invocation.method(#add, [42]) and then throw.
If a value is returned from noSuchMethod,
it becomes the result of the original invocation.
If the value is not of a type that can be returned by the original
invocation, a type error occurs at the invocation.
The default behavior is to throw a NoSuchMethodError.
Inherited from Object.
Implementation
@pragma("vm:entry-point")
@pragma("wasm:entry-point")
external dynamic noSuchMethod(Invocation invocation);
toString() inherited#
A string representation of this object.
Some classes have a default textual representation,
often paired with a static parse function (like int.parse).
These classes will provide the textual representation as
their string representation.
Other classes have no meaningful textual representation
that a program will care about.
Such classes will typically override toString to provide
useful information when inspecting the object,
mainly for debugging or logging.
Inherited from Object.
Implementation
external String toString();
Operators#
operator ==() override#
The equality operator.
The default behavior for all Objects is to return true if and
only if this object and other are the same object.
Override this method to specify a different equality relation on a class. The overriding method must still be an equivalence relation. That is, it must be:
Total: It must return a boolean for all arguments. It should never throw.
Reflexive: For all objects
o,o == omust be true.-
Symmetric: For all objects
o1ando2,o1 == o2ando2 == o1must either both be true, or both be false. -
Transitive: For all objects
o1,o2, ando3, ifo1 == o2ando2 == o3are true, theno1 == o3must be true.
The method should also be consistent over time, so whether two objects are equal should only change if at least one of the objects was modified.
If a subclass overrides the equality operator, it should override the hashCode method as well to maintain consistency.
Implementation
@override
bool operator ==(Object other) {
if (identical(this, other)) return true;
return other is RSwitchResolvedTokens &&
other.trackSize == trackSize &&
other.trackBorderRadius == trackBorderRadius &&
other.trackOutlineColor == trackOutlineColor &&
other.trackOutlineWidth == trackOutlineWidth &&
other.activeTrackColor == activeTrackColor &&
other.inactiveTrackColor == inactiveTrackColor &&
other.thumbSizeUnselected == thumbSizeUnselected &&
other.thumbSizeSelected == thumbSizeSelected &&
other.thumbSizePressed == thumbSizePressed &&
other.thumbSizeTransition == thumbSizeTransition &&
other.activeThumbColor == activeThumbColor &&
other.inactiveThumbColor == inactiveThumbColor &&
other.thumbPadding == thumbPadding &&
other.disabledOpacity == disabledOpacity &&
other.pressOverlayColor == pressOverlayColor &&
other.pressOpacity == pressOpacity &&
other.minTapTargetSize == minTapTargetSize &&
other.stateLayerRadius == stateLayerRadius &&
other.stateLayerColor == stateLayerColor &&
other.thumbIcon == thumbIcon &&
other.motion == motion;
}