RTextButton
Logoheadless

RTextButton#

class RTextButton

A headless text button component.

This widget handles all button behavior (focus, keyboard, pointer input) but delegates visual rendering to a RButtonRenderer capability.

The renderer is obtained from HeadlessThemeProvider. If no renderer is available, a MissingCapabilityException is thrown with clear instructions on how to fix it.

Controlled/Uncontrolled#

The button follows Flutter's standard patterns:

  • onPressed == null or disabled == true → button is disabled
  • Disabled state is reflected in semantics and prevents all interaction

Keyboard#

  • Space: triggers onPressed on key up (standard button behavior)
  • Enter: triggers onPressed immediately (activation)

Activation Source (v1 policy)#

The button has a single activation source: GestureDetector for pointer and Focus.onKeyEvent for keyboard.

Accessibility activation is component-owned as well: the widget exposes SemanticsAction.tap and maps it to onPressed.

Example#

RTextButton(
  onPressed: () => print('Pressed!'),
  child: Text('Click me'),
)

Constructors#

RTextButton() const#

const RTextButton({ dynamic key, required dynamic child, dynamic onPressed, bool disabled = false, dynamic variant = RButtonVariant.outlined, dynamic size = RButtonSize.medium, RButtonStyle? style, String? semanticLabel, bool autofocus = false, dynamic focusNode, dynamic slots, dynamic overrides, })
Implementation
const RTextButton({
  super.key,
  required this.child,
  this.onPressed,
  this.disabled = false,
  this.variant = RButtonVariant.outlined,
  this.size = RButtonSize.medium,
  this.style,
  this.semanticLabel,
  this.autofocus = false,
  this.focusNode,
  this.slots,
  this.overrides,
});

Properties#

autofocus final#

final bool autofocus

Whether the button should be focused initially.

Implementation
final bool autofocus;

child final#

final dynamic child

The button's content (typically a Text widget).

Implementation
final Widget child;

disabled final#

final bool disabled

Whether the button is explicitly disabled.

When true, the button will not respond to input even if onPressed is provided.

Implementation
final bool disabled;

focusNode final#

final dynamic focusNode

Optional focus node for external focus management.

Implementation
final FocusNode? focusNode;

hashCode no setter inherited#

int get hashCode

The hash code for this object.

A hash code is a single integer which represents the state of the object that affects operator == comparisons.

All objects have hash codes. The default hash code implemented by Object represents only the identity of the object, the same way as the default operator == implementation only considers objects equal if they are identical (see identityHashCode).

If operator == is overridden to use the object state instead, the hash code must also be changed to represent that state, otherwise the object cannot be used in hash based data structures like the default Set and Map implementations.

Hash codes must be the same for objects that are equal to each other according to operator ==. The hash code of an object should only change if the object changes in a way that affects equality. There are no further requirements for the hash codes. They need not be consistent between executions of the same program and there are no distribution guarantees.

Objects that are not equal are allowed to have the same hash code. It is even technically allowed that all instances have the same hash code, but if clashes happen too often, it may reduce the efficiency of hash-based data structures like HashSet or HashMap.

If a subclass overrides hashCode, it should override the operator == operator as well to maintain consistency.

Inherited from Object.

Implementation
external int get hashCode;

isDisabled no setter#

bool get isDisabled

Whether the button is effectively disabled.

A button is disabled if disabled is true OR onPressed is null.

Implementation
bool get isDisabled => disabled || onPressed == null;

onPressed final#

final dynamic onPressed

Called when the button is activated.

If null, the button is considered disabled.

Implementation
final VoidCallback? onPressed;

overrides final#

final dynamic overrides

Per-instance override bag for preset customization.

Allows "style on this specific button" without API pollution. See docs/FLEXIBLE_PRESETS_AND_PER_INSTANCE_OVERRIDES.md.

Implementation
final RenderOverrides? overrides;

runtimeType no setter inherited#

Type get runtimeType

A representation of the runtime type of the object.

Inherited from Object.

Implementation
external Type get runtimeType;

semanticLabel final#

final String? semanticLabel

Semantic label for accessibility.

If not provided, the button's child text content is used.

Implementation
final String? semanticLabel;

size final#

final dynamic size

Size variant of the button.

Implementation
final RButtonSize size;

slots final#

final dynamic slots

Optional visual slots for partial customization.

Implementation
final RButtonSlots? slots;

style final#

final RButtonStyle? style

Simple, Flutter-like styling sugar.

Internally converted to RenderOverrides.only(RButtonOverrides.tokens(...)). If overrides is provided, it takes precedence over this style.

Implementation
final RButtonStyle? style;

variant final#

final dynamic variant

Visual variant of the button.

Implementation
final RButtonVariant variant;

Methods#

createState()#

dynamic createState()
Implementation
@override
State<RTextButton> createState() => _RTextButtonState();

noSuchMethod() inherited#

dynamic noSuchMethod(Invocation invocation)

Invoked when a nonexistent method or property is accessed.

A dynamic member invocation can attempt to call a member which doesn't exist on the receiving object. Example:

dynamic object = 1;
object.add(42); // Statically allowed, run-time error

This invalid code will invoke the noSuchMethod method of the integer 1 with an Invocation representing the .add(42) call and arguments (which then throws).

Classes can override noSuchMethod to provide custom behavior for such invalid dynamic invocations.

A class with a non-default noSuchMethod invocation can also omit implementations for members of its interface. Example:

class MockList<T> implements List<T> {
  noSuchMethod(Invocation invocation) {
    log(invocation);
    super.noSuchMethod(invocation); // Will throw.
  }
}
void main() {
  MockList().add(42);
}

This code has no compile-time warnings or errors even though the MockList class has no concrete implementation of any of the List interface methods. Calls to List methods are forwarded to noSuchMethod, so this code will log an invocation similar to Invocation.method(#add, [42]) and then throw.

If a value is returned from noSuchMethod, it becomes the result of the original invocation. If the value is not of a type that can be returned by the original invocation, a type error occurs at the invocation.

The default behavior is to throw a NoSuchMethodError.

Inherited from Object.

Implementation
@pragma("vm:entry-point")
@pragma("wasm:entry-point")
external dynamic noSuchMethod(Invocation invocation);

toString() inherited#

String toString()

A string representation of this object.

Some classes have a default textual representation, often paired with a static parse function (like int.parse). These classes will provide the textual representation as their string representation.

Other classes have no meaningful textual representation that a program will care about. Such classes will typically override toString to provide useful information when inspecting the object, mainly for debugging or logging.

Inherited from Object.

Implementation
external String toString();

Operators#

operator ==() inherited#

bool operator ==(Object other)

The equality operator.

The default behavior for all Objects is to return true if and only if this object and other are the same object.

Override this method to specify a different equality relation on a class. The overriding method must still be an equivalence relation. That is, it must be:

  • Total: It must return a boolean for all arguments. It should never throw.

  • Reflexive: For all objects o, o == o must be true.

  • Symmetric: For all objects o1 and o2, o1 == o2 and o2 == o1 must either both be true, or both be false.

  • Transitive: For all objects o1, o2, and o3, if o1 == o2 and o2 == o3 are true, then o1 == o3 must be true.

The method should also be consistent over time, so whether two objects are equal should only change if at least one of the objects was modified.

If a subclass overrides the equality operator, it should override the hashCode method as well to maintain consistency.

Inherited from Object.

Implementation
external bool operator ==(Object other);