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ZLibOption abstract final
abstract final class ZLibOptionExposes ZLib options for input parameters.
See http://www.zlib.net/manual.html for more documentation.
Properties
hashCode no setter inherited
int get hashCodeThe hash code for this object.
A hash code is a single integer which represents the state of the object that affects operator == comparisons.
All objects have hash codes. The default hash code implemented by Object represents only the identity of the object, the same way as the default operator == implementation only considers objects equal if they are identical (see identityHashCode).
If operator == is overridden to use the object state instead, the hash code must also be changed to represent that state, otherwise the object cannot be used in hash based data structures like the default Set and Map implementations.
Hash codes must be the same for objects that are equal to each other according to operator ==. The hash code of an object should only change if the object changes in a way that affects equality. There are no further requirements for the hash codes. They need not be consistent between executions of the same program and there are no distribution guarantees.
Objects that are not equal are allowed to have the same hash code. It is even technically allowed that all instances have the same hash code, but if clashes happen too often, it may reduce the efficiency of hash-based data structures like HashSet or HashMap.
If a subclass overrides hashCode, it should override the operator == operator as well to maintain consistency.
Inherited from Object.
Implementation
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external int get hashCode;runtimeType no setter inherited
Type get runtimeTypeA representation of the runtime type of the object.
Inherited from Object.
Implementation
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external Type get runtimeType;Methods
noSuchMethod() inherited
dynamic noSuchMethod(Invocation invocation)Invoked when a nonexistent method or property is accessed.
A dynamic member invocation can attempt to call a member which doesn't exist on the receiving object. Example:
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dynamic object = 1;
object.add(42); // Statically allowed, run-time errorThis invalid code will invoke the noSuchMethod method of the integer 1 with an Invocation representing the .add(42) call and arguments (which then throws).
Classes can override noSuchMethod to provide custom behavior for such invalid dynamic invocations.
A class with a non-default noSuchMethod invocation can also omit implementations for members of its interface. Example:
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class MockList<T> implements List<T> {
noSuchMethod(Invocation invocation) {
log(invocation);
super.noSuchMethod(invocation); // Will throw.
}
}
void main() {
MockList().add(42);
}This code has no compile-time warnings or errors even though the MockList class has no concrete implementation of any of the List interface methods. Calls to List methods are forwarded to noSuchMethod, so this code will log an invocation similar to Invocation.method(#add, [42]) and then throw.
If a value is returned from noSuchMethod, it becomes the result of the original invocation. If the value is not of a type that can be returned by the original invocation, a type error occurs at the invocation.
The default behavior is to throw a NoSuchMethodError.
Inherited from Object.
Implementation
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@pragma("vm:entry-point")
@pragma("wasm:entry-point")
external dynamic noSuchMethod(Invocation invocation);toString() inherited
String toString()A string representation of this object.
Some classes have a default textual representation, often paired with a static parse function (like int.parse). These classes will provide the textual representation as their string representation.
Other classes have no meaningful textual representation that a program will care about. Such classes will typically override toString to provide useful information when inspecting the object, mainly for debugging or logging.
Inherited from Object.
Implementation
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external String toString();Operators
operator ==() inherited
The equality operator.
The default behavior for all Objects is to return true if and only if this object and other are the same object.
Override this method to specify a different equality relation on a class. The overriding method must still be an equivalence relation. That is, it must be:
Total: It must return a boolean for all arguments. It should never throw.
Reflexive: For all objects
o,o == omust be true.Symmetric: For all objects
o1ando2,o1 == o2ando2 == o1must either both be true, or both be false.Transitive: For all objects
o1,o2, ando3, ifo1 == o2ando2 == o3are true, theno1 == o3must be true.
The method should also be consistent over time, so whether two objects are equal should only change if at least one of the objects was modified.
If a subclass overrides the equality operator, it should override the hashCode method as well to maintain consistency.
Inherited from Object.
Implementation
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external bool operator ==(Object other);Constants
defaultLevel
const int defaultLevelDefault value for ZLibCodec.level and ZLibEncoder.level.
Implementation
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static const int defaultLevel = 6;defaultMemLevel
const int defaultMemLevelDefault value for ZLibCodec.memLevel and ZLibEncoder.memLevel.
Implementation
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static const int defaultMemLevel = 8;defaultWindowBits
const int defaultWindowBitsDefault value for ZLibCodec.windowBits, ZLibEncoder.windowBits and ZLibDecoder.windowBits.
Implementation
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static const int defaultWindowBits = 15;maxLevel
const int maxLevelMaximal value for ZLibCodec.level and ZLibEncoder.level
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static const int maxLevel = 9;maxMemLevel
const int maxMemLevelMaximal value for ZLibCodec.memLevel and ZLibEncoder.memLevel.
Implementation
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static const int maxMemLevel = 9;maxWindowBits
const int maxWindowBitsMaximal value for ZLibCodec.windowBits, ZLibEncoder.windowBits and ZLibDecoder.windowBits.
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static const int maxWindowBits = 15;minLevel
const int minLevelMinimal value for ZLibCodec.level and ZLibEncoder.level.
Implementation
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static const int minLevel = -1;minMemLevel
const int minMemLevelMinimal value for ZLibCodec.memLevel and ZLibEncoder.memLevel.
Implementation
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static const int minMemLevel = 1;minWindowBits
const int minWindowBitsMinimal value for ZLibCodec.windowBits, ZLibEncoder.windowBits and ZLibDecoder.windowBits.
Implementation
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static const int minWindowBits = 8;strategyDefault
const int strategyDefaultRecommended strategy for normal data
Implementation
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static const int strategyDefault = 0;strategyFiltered
const int strategyFilteredRecommended strategy for data produced by a filter (or predictor)
Implementation
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static const int strategyFiltered = 1;strategyFixed
const int strategyFixedThis strategy prevents the use of dynamic Huffman codes, allowing for a simpler decoder
Implementation
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static const int strategyFixed = 4;strategyHuffmanOnly
const int strategyHuffmanOnlyUse this strategy to force Huffman encoding only (no string match)
Implementation
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static const int strategyHuffmanOnly = 2;strategyRle
const int strategyRleUse this strategy to limit match distances to one (run-length encoding)
Implementation
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static const int strategyRle = 3;